Start with Orders, Active Duty, and the Stash
The Forward Operating Base is the hub you use between deployments. Active Duty manages Operators and their Traits. DMZ Orders shows your next directives and rewards. The Stash is shared by your Active Duty Operators and holds supplies you leave at the base.
Suggested post-run routine: store extra weapons and upgrade materials, check the reward and requirements for your next Order, and then equip the Operator you plan to deploy.
Unlock the main stations
Your DMZ player level and completed Orders open different stations. The level requirements here come from Call of Duty’s launch FOB guide.
- DMZ level 2: The 3D Printer crafts gear and applies eligible station upgrades when you have the materials.
- Second completed DMZ Order: The Boss Board opens access to intel on Lieutenants.
- DMZ level 5: The Vendor sells gear for DMZ Cash. Its stock rotates.
- DMZ level 10: The Gunsmith lets you customize extracted weapons or buy weapons unlocked with Weapon Manuals.
Gather materials for a specific upgrade
The 3D Printer uses resources and ingredients. Recipes can come from progression, Orders, or successful extraction with a Recipe item. Check the requirements in the station before deciding what to collect on a run.
Suggested priority: choose an upgrade that addresses your current bottleneck. Stash capacity helps when you have to discard useful supplies. A gear recipe can be more useful when you struggle to replace essentials between deployments.